Little big planet psp save game data




















Reply Quote 0 1 Reply Last reply. Loading More Posts 2 Posts. Reply Reply as topic. Suggested Topics. S I'm swimming as fast as I can, but apparently that's not fast enough. That's your fault. If you press jump while swimming, your breath will deplete a lot faster. That way you can stay longer submerged. E Sony has setup LBP. You can search for levels, find the most popular, most active, newest, highest rated, etc. E Basically the key difference is the story and having completely different levels.

Dear Drops 2 HOT. Powered by jDownloads. Download Stats The download archive contains currently Downloads in 14 Categories. To date, these have been downloaded , times. Latest Downloads. Sony PSP Utilities. Top Downloads. PSP Themes. Owners Manuals. Featured Downloads. PSP Custom Firmware 6. We use cookies to ensure you to get the best experience on our website. Stickers now scale when the object they are stuck to is re-sized.

Flip objects is now supported, so you can make them face the other direction. Front view. Just like the PS3 version, it removes all perspective and shows a head on view of your level. Can be toggled with the "Select" button. Microbomb; A smaller version of the "ShockBomb", which will kill creature brains and Sackboy, but nothing else. Magic Eye; As the PS3 version, this object will allow you to add eyes to your creatures, and will follow Sackboy when he is within their range.

Language select screen background is now purple. Purchased level section under the craft earth is now active. A "Cool Levels" search option has been added to the community moon search options. Wobble-motor bolt fixed. This was where a wobble bolt would act like a motor bolt had you having set it up with a switch that were directional and the bolt itself at a rotational movement of Pistons now behave correctly when connected to a dynamic object then a static object.

If a piston doesn't connect, the player is able to exit the Popit menu. Two emitters emitting the same My Object no longer causes any nastiness. When switching to and from create mode, materials and gadgets will not drift when repeatedly selected. Dynamic objects joined to static objects by dissolve material will separate and move once the dissolve material has been destroyed. Detaching glued objects correctly remembers the original static or dynamic nature of the individual glued objects.

Stickers applied to an emitted object stay attached to the object if the emitter itself is moved. Sensor switches and buttons save their initial states properly. Deleting a switch will not delete the object it was glued to. Pistons connected to an inverted switch trigger correctly on level load. The bolt stability in MyObjects has been improved. Stickers do not disappear when corner editing. It was possible to make an object invisible by using the corner edit tool, this has been blocked.

Numerous other stability issues have also been addressed.



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