Pangya wii game
Was this article informative? In This Article. An exclusive Wii game based on the popular Pangya golf series. Release Date. There's a good chance you missed one of these. PC Review - 'Zool Redimensioned'. Movie Review - 'The Matrix: Resurrections'. PC Review - 'The Gunk'. PC Preview - 'Expeditions: Rome'. About David Brothers. Advertising As an Amazon Associate, we earn commission from qualifying purchases.
It promises to make use of the Nintendo Wii's new controller in order to make playing this golf game an experience in your very own living room.
Everything else Join Us! Being an old MMO launched in , most of the servers closed down already in the new 10's.
The Brazilian server was the first one to close, early in because the game company who brought the rights to run it in the country was struggling with the costs of running it. In the major servers were closed, starting with the original Korean one in August. In December 16th, , Pangya's global version closed its doors.
Other things to pay attention to are the lie of the ball if you're in the rough you'll only be able to generate a percentage of the club's normal power, so take that into account when choosing how hard to hit the ball , the wind conditions again, clearly displayed and the undulations of the course.
Actually hitting the ball is a little different than you may expect. Draw back your virtual club to fill the power metre, and when you're happy with the level, hold A and swing. It's not nearly as natural a motion as you'd expect, but works relatively well, judging speed, straightness and follow through. Plus, you can also switch to a button press swing system in the options menu, which is what we did after getting sick of standing in front of the tele.
Physically swinging is all well and good if you're playing Wii Sports or something similar, but in a game like Pangya! Golf you're playing for hours at a time, and after a couple of 18 hole courses, the novelty soon wears off.
The good thing about switching to button presses based on the old hit B to set your power, then hit B again to set your accuracy is that you're still navigating the courses and setting up your shots using the pointing functionality of the Wii-mote, but you can do it from the couch rather than while standing up.
Whether you're swinging with the Wii-mote or just hitting buttons, the putting system also works well. Land on the green and you're presented with the usual grid-based array.
Each square has a dot in it indicating the slope of that particular bit of green. If it's just left of centre, for instance, you know it's just a gentle slope to the left, whereas if it's at the very edge of the square on the left, you know it's much steeper. This system means you can get a good sense of the undulations of the green, and doesn't take long to get used to.
Of course, you also need to factor in whether you're putting uphill or down - again, this is displayed on-screen. So, we've established that the golf mechanics are pretty decent, but what's with all the zany characters, shopping bag caddies, crazy effects on the balls when you hit them, constant references to pang, strange pre-game conversations and so on?
This is the love it or hate it aspect of the game. We're all used to golf games with RPG elements - levelling up, rivalries between players, that kind of stuff, but Pangya! At a basic level your character has stats in power, control, accuracy, spin and curve, but these can be influence by buying and wearing different clothes, winning and wearing different rings, buying wacky new clubs and using different caddies.
It's shopping and golf, together at last, but fortunately you don't have to spend too much time with this side of the game if you don't want to. Perhaps you'd prefer to focus on playing, earning experience points with every win, and moving up through the levels, from Rookie all the way through to Master.
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